BluePrint Plan
1. Introduce/Explain the conflict scenario, our goals, target market, our limitations etc.
2. Explain the relevant research and how it influenced our design.
3. Analyze in detail and put into context related predecessors to our game.
4. Give a an overview of how our game differs from these games and traditional conflict resolving techniques. (subversive learning through humour etc.) IN DETAIL
4b. A clear set of working drawings showing how we developed our game and why we made certain decisions.
5. A prototype of the game, + illustrations showing the interactions... a walkthrough so to speak. Along with scenario and character layouts for future serials/ full game.
6. Future - Where, when and how can it be applied and why?
7. References, Bibliography and our contact details.
Tuesday, September 16, 2008
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